AI Insights · Timothy · April 2022
Top 5 Sandbox Games on Android in the UK: Q1 2022 Performance
Discover the performance trends of the top 5 sandbox games on Android in the UK during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sandbox games on Android in the United Kingdom exhibited varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals insights into the trends for Roblox, Minecraft, Terraria, Rec Room - Play with friends!, and Growtopia.
Roblox from Roblox Corporation saw a consistent revenue stream, peaking at approximately $284K in late December and gradually declining to around $184K by mid-March. Weekly downloads showed a downward trend, starting from 39K and ending at around 20K. Active users demonstrated fluctuations, with a peak of nearly 1.96M in January and a gradual decrease to about 1.75M by the end of March.
Minecraft by Mojang experienced a steady revenue flow, starting at $59K and ending the quarter at around $28K. Downloads peaked at 9.9K in mid-February before settling at approximately 3.7K by the end of March. Active users saw a decline from 330K at the beginning of January to around 254K in late March.
Terraria from 505 Games Srl maintained a relatively stable revenue, fluctuating between $1.4K and $2.1K throughout the quarter. Downloads were consistent but modest, averaging around 300-400 per week. Active users remained stable, fluctuating slightly around the 1.2K to 1.4K mark.
Rec Room - Play with friends! by Rec Room showed a steady increase in weekly revenue, peaking at approximately $1.9K in the final week of March. Weekly downloads saw an upward trend mid-quarter, reaching 12K in the week of March 14. Active users increased from 30K in late December to around 23K by the end of March.
Growtopia from Ubisoft Entertainment experienced fluctuations in revenue, peaking at $1.9K in late December and declining to $439 by the end of March. Downloads were minimal, averaging less than 100 per week. Active users showed a slight decline from 153 in late December to 212 by the end of March.
These insights are derived from Sensor Tower data, providing a clear picture of the market performance of these sandbox games. For more detailed insights, visit Sensor Tower.